Sunday, 29 July 2012

New Legendary skin?: Battlecast Cho'Gath

Well I don't think this skin will be legendary cause as I recall there is already a legendary Cho skin anyway Gentleman Cho'Gath.I think it or will be in a theme I think a Battlecast theme were you can get Urgot + Battlecast skin + Battlecast Cho'Gath + If you look close in this pic you may see a new Skarner skin?


Any who here is the splash, video and in game 

Cool ins't it!But this is my speculation and my opinion and may not be true!

Friday, 27 July 2012

New skin sale!

Get out!

Can’t you see there’s no room? What do you mean there’s nobody here? Of course not! My tea parties have been so very empty and droll ever since that brat Alice turned the March Hare into a bear. Or was it Annie? Who remembers?! Since that pair ran off, my only guest has been that sleepy dormouse, and he can’t even finish a story without nodding off. It’s made me so angry I’m splitting in half!

Invite more guests? I tried my best. But who would have guessed it’d be so hard to fill the shoes of a hare in a vest. One by one each new friend would fall flat. I even tried a magic trick to pull another rabbit from of my hat. And every time one of these callers would fail, I’d have to go to such trouble to put him on sale!

Vandal Twitch can’t tell the difference between a dormouse and a rat. He should count himself lucky I didn’t pounce on him like a cat. Perhaps you’ll take him for 487 RP.
Major Ziggs kept regaling us with tales from his days as a bombardier. It got so insipid I threatened to slit his throat from ear to ear! You can hear all his stories for 487 RP.
Big Bad Warwick thought a costume might make him less of a bore. But, how shall I ever to find a new hare when there’s a wolf at the door? Take him to your tea party for 260 RP.

Thursday, 26 July 2012

More news about Diana, Scorn of the Moon




The tide of battle is turning, summoners. With ceaseless aggression, powered and protected by the lunar light, Diana, Scorn of the Moon, controls and chases her enemies through the battlefield, leaving them no sunlight for solace.

Diana’s high area of effect damage and defensive abilities make her an ideal jungler. Pale Cascade creates three orbiting spheres that detonate and deal damage to any enemy that comes close, while protecting her with a shield that absorbs any incoming damage. If all three orbs are detonated, the shield effect is refreshed, allowing her to absorb even more punishment. This destructive shield, combined with a cleaving attack from her passive, Moonsilver Blade, helps her deal out significant damage to multiple targets as she quickly tears through jungle camps.

Drawing power from the moon, Diana’s kit revolves around her use of Moonlight to prep her enemies for an incoming attack. The breakneck pace of Diana’s gameplay and her relentless chasing potential are driven by the interplay between Crescent Strike and her ultimate ability, Lunar Rush. A unique curved skillshot, Crescent Strike unleashes lunar energy in an arc, damaging any enemies in its path and simultaneously afflicting them with Moonlight. Casting Lunar Rush to teleport to an enemy afflicted by Moonlight will reset the ability cooldown while consuming all active Moonlight debuffs. Judicious use of Moonlight combined with accurate casts of Crescent Strike gives Diana incredible mobility and sustained damage throughout a long fight. While using Lunar Rush only in combination with Moonlight will give Diana the highest damage output over time, you may make a judgment call and accept the longer cooldown to either directly rush a vulnerable target or double tap a Moonlight afflicted enemy for heavy burst damage.

Diana’s kit really comes together in a team fight. After initiating with Crescent Strike and Lunar Rush, she can follow up with Moonfall, drawing in and slowing all nearby enemies, holding them in range for Moonsilver Blade and Pale Cascade until Crescent Strike is ready again. The added durability of her shield helps her survive heavy damage, while the mobility of a Moonlight-enhanced ultimate helps her pursue and assassinate high-value targets. With the complex interplay of her abilities, Diana’s got the potential to control the jungle while executing quick ganks and threatening enemies in team fights.


Abilities:
  • Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
  • Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
  • Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
  • Moonfall: Diana draws in and slows all nearby enemies.
  • Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.

First Ever post: Champion sneak peak, Diana, The scorn of the moon


Not all creatures of the night are the sort that lurk in the shadows. A select few leap headlong into the fray, leaving enemies begging for sunshine. Shunned by the people of the sun, Diana turned in isolation to the cold power of the moon’s glow. She hurls herself into the heat of the fight, wielding her crescent blade and unleashing lunar energy with merciless ferocity. If you’re awed by the darkness of the night, but never one to hide in the shadows, you’re sure to be drawn to this knight of the moon and her relentless pursuit of vengeance.